Wednesday, August 24, 2016

Why taking good holidays is good practice

Back when I was a fairly recent graduate I received one of the best pieces of advice I've ever received.  The project was having some delivery pressures and I was seen as crucial to one of the key parts.  As a result my manager was putting pressure on me to cancel my holiday (two weeks of Windsurfing bliss in the Med with friends) with a promise that the company would cover the costs.  I was called into the BIG boss' office with the full expectation that he would put the screws on further and in my head I had a list of additional demands.

"Steve, I've heard that XXX [name redacted] wants you to cancel your holiday"
"Yes, we've got to get the release out and I'm the one who knows most about resolving issues in the team"
"Don't"

This kind of stumped me so I sat there a bit quiet, and here came the best advice ever

"If you cancel this holiday then all anyone will remember is that they can make you cancel holidays, they won't actually appreciate it.  If you go on holiday and it all collapses all everyone will remember is that it collapsed without you, if it goes badly or much harder because you aren't there they will remember that, and if its OK without you then hopefully you have enough talent to not insist that the universe revolves around you.  Go on holiday, don't be contactable and remember that now more senior folks know about you because you didn't cancel your holiday."

Its a mantra I've lived by.  Take your holidays, plan to take them, and take them PROPERLY.  That means

  1. Change your password before leaving and DON'T update it on any mobile devices
  2. Your work laptop does NOT travel on holiday with you
  3. You don't do conference calls, standups, "just 30 minutes a day" or any other nonsense.
Since I've become a manager I think this is more important.  If I can't manage and succession plan to the level that the universe doesn't collapse while I'm away then what sort of manager am I?  I actually look very badly on folks who don't take holidays properly as they risking promoting a "macho hero" culture rather than a decent work/life balance culture.  If you don't recharge your batteries properly, spend proper time with your family then really, what is the point?

Planning for holidays is a sign of good planning, requiring people to cancel holidays is a sign of bad planning.  Requiring yourself to cancel holidays is a sign of extremely bad planning and bad succession management.

If you are so bad a manager that your team can't cope for 2 weeks without you, then you need to look at how you are developing your next level.  If you are so scared that people won't "miss" you when you are out of the office then you really need to check yourself and look at your career ambitions and direction.

Taking a good holiday (vacation for my American colleagues) is one of the key reasons WHY we work, explore the world, meet new people, do new things, RELAX. 

Back to the story at the top, I came back after the holiday to see issues lists and problems, it took 4 days of hard work to get us back to level and everyone saw me as the hero.  Had I cancelled my holiday none of the management team would have known how crucial I was to the team's success, because of the holiday I was rapidly promoted into a new role.  As a developer taking that holiday led directly to people appreciating much more what I did for the team.

These days a key success factor for my team is how they cope brilliantly when I'm not there, I'm not worried that this means I'm irrelevant, it means that as we grow and take on new challenges my leadership team is able to grow and develop and take those challenges on, leaving me free to work on what is next.

Good holidays are good practice.


Monday, August 01, 2016

The ten commandments of IT projects


And lo a new project did start and there was much wailing and gnashing of teeth, for up on the board had been nailed ten commandments that the project must follow and the developers were sore afraid.

  1. Thou shalt put everything in version control, yeah even the meeting minutes, presentations and "requirements documents that aren't even finished yet" for without control everything is chaos
  2. Thou shalt not break the build
  3. Thou shalt never deploy to a shared environment anything that is not under version control
  4. Thou shalt be honest about how long a task will take
  5. Thou shalt test both the happy and unhappy path
  6. Thou shalt automate everything that can be automated and do so early
  7. Thou shalt not re-invent the wheel "just because"
    • Most specifically thou art not Doug Lea, do not create your own threading library
      • If you are Doug Lea then just use your own threading library
  8. Assume Murphy's Law to be always true and never state "that is very unlikely to happen"
  9. Code unto others as you would have them code towards you
  10. Do not screw with the environment configurations without first verifying you are not messing things up for others
The punishment for breaking these commandments is to be relegated to the project management office and be responsible for the many and various Excel spreadsheets report that people outside of the project appear to hold sacred.  

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Now because I know that folks will look to interpret these things in many ways lets be clear on a few.

9. Code unto others as you would have them code towards you

This is important, you should write code that is designed to be understood by someone else and written in a way that if you came to it fresh you would be able to understand it.

6. Thou shalt automate everything that can be automated and do so early

This is important, too often people don't automate and more importantly don't automate early, trying to retrofit the automation once the project reaches a certain size.  You should really have everything automated before a single line of code is written, something that 'does nothing successfully'

5. Thou shalt test both the happy and the unhappy path 
8. Assume Murphy's Law is true

Too often I've heard the phrase "that won't happen" followed by "it happened in the first day in production".  This is why its really important to test the unhappy path and to clearly identify the bounds you are going to be operating within.  Hoping that something won't happen isn't a strategy.